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Your mailbox has a letter in it! This must be your lucky day!
Or unlucky day. Walking to the mailbox means going outside. A feat you shouldn't take lightly in Althar.
Althar's not necessarily a //bad// place. Lots of good things be said about it. It's beautiful. It's prosperous. It has a rich culture. It has a unique and interesting history.
<<replacelink But...>>It's also hot.
Like, really hot. Hot enough to make you think twice about walking twenty feet to pick up a letter. Hot enough to make you wonder if you were right to pack everything up and move here.
<<replacelink "Steel yourself and step outside.">>The heat of the day sears your eyeballs and burns your lungs.
That letter better not be junk mail.
[[Let's find out.|Start_letter]]<<endreplacelink>><<endreplacelink>><span class="pamphletimg">[img[letterr.png]]</span>
The letter doesn't //look// like junk mail. Your address is hand-written, not printed, and the envelope is sealed by a wax stamp.
<<replacelink "Open it.">>//Welcome, lucky winner!
You are invited to my house to tour my 'Monsters from Monsters' wax exhibit!
This is an all-new, never-before-seen event, and I want your input before I open it up to the public!
I, Price, will personally lead you through the exhibit, and you will be given the opportunity to witness dangerous and monstrous creatures in their natural habitats!
Many of these creatures have never been documented in any form! At least one of them is guaranteed to attempt to kill you if you come across it in the wild!
Show up at the address this Friday, at sundown. Or you'll regret it.
1507 Aljai Wastes Road
Lower Althar//
<<replacelink "Put the letter down.">>Wow! You can't remember the last time you won anything!
You... also can't remember entering a contest. And... Lower Althar? You're in Upper Althar. Getting to that address would take all day!
To make matters worse, Friday is //today!//
If you want to get there in time to claim your free 'Monsters from Monsters' wax exhibit tour, you'd better leave now.
You could also just go about your day and forget all about the letter. For all you know, it could be a clever scam.
[[Lower Althar, here I come!|Start_believe]]
[[Be boring and toss the letter out.|Start_end]]<<endreplacelink>><<endreplacelink>>You spend the majority of the day traveling to Lower Althar. Nothing remarkable happens during your commute, and you arrive at the address with a little bit of sunlight to spare.
[[What you see surprises you.|House_arrive]]Confident that it would be literally impossible for this letter to be authentic, you throw it away.
You resume your very normal and uneventful life. You ride it out to completion, and just as old age comes to claim you, <<insertlink "you wonder...">>
"//Was I wrong to throw away that letter, all those years ago?//"
Yes. You were wrong.
The letter wasn't junk mail. You really did win a tour of the wax exhibit. Price picked you out specifically, and she was expecting you. She was looking forward to meeting you.
//They're here? They're just in time! I'm so glad! I hope they're not nervous about meeting me.// <<insertlink "//I need to get everything ready...//">>
That's what she said about you, all those years ago. She was disappointed when you didn't show. She wanted to make an exhibit just for you.
You could have had such fun. You and her would have gotten along very well. She would have introduced you to many famous individuals.
But you didn't go. <<insertlink "You threw the letter out.">>
You wish you could go back, but you can't. You can never go back. <<insertlink "It's too late for that."">>
You die of old age, filled with regret.
The End.<<endinsertlink>><<endinsertlink>><<endinsertlink>><<endinsertlink>>For allegedly being the home of Price, one of Owel's most popular and wealthy TV personalities, it doesn't appear to be anything special.
Actually, to hell with special. It looks shoddy and neglected. The lawn is more weeds than grass, the pond is filled with algae, and the walkway leading to the door is cracked and uneven.
The house itself looks no better. The paint is peeling, and several of the windows are cracked. There's no way this is the right house.
Just then, a small, tattered sign above the door <<insertlink "catches your eye.">>
''Monsters from Monsters''
<<timedinsert 2s>> Well, that settles it. This must be the place.
<<timedinsert 2s>>[[Head up the walkway to the door.|House_knock]]<<endinsertlink>><<endtimedinsert>><<endtimedinsert>>You trip over a loose chunk of concrete and fall to the ground!
<<replacelink "Get up and keep walking.">>//You get up and keep walking.//
A cloud of biting gnats floats on over from the nearby pond to nip at you!
<<replacelink "Wave them away.">>//You wave them away.//
Several thorny weeds along the walkway spring to life and grab at your ankles!
<<replacelink "Kick them off.">>//You kick them off.//
You finally arrive at the door.
<<replacelink "Knock on it.">>//knock, knock, knock//
<<timedinsert 2s>>The door opens.
<<timedinsert 1s>>[[Head inside.|House_enter]]
[[This is too spooky. I'm leaving.|House_leave]]<<endreplacelink>><<endreplacelink>><<endreplacelink>><<endreplacelink>><<endtimedinsert>><<endtimedinsert>>The door shuts behind you.
<<timedinsert 1s>>//click//
<<timedinsert 2s>>Sounds like you're locked inside.
<<timedinsert 2s>><<audio "bgm" loop play>>[[Try to escape.|House_escape]]
[[Look around.|House_look]]<<endtimedinsert>><<endtimedinsert>><<endtimedinsert>>What are you thinking? You already came all this way! You can't go back now. Plus, you really don't want to deal with all the garbage in the yard again.
[[Head inside.|House_enter]]It's no good. The door's locked tight.
"You weren't thinking of leaving already, were you? We haven't even started yet!"
<<replacelink "//Who is that?//">><span class="pamphletimg">[img[pricebalconyr.png]]
</span>
You turn just in time to see... Price! You watch her jump from the balcony and glide over to you.
She's taller than you thought she would be. And more intimidating.
"I'm glad you didn't think my letter was junk mail. And that you weren't too afraid to show up! You wouldn't believe how difficult it is to get someone to come here alone."
[[Well, you ARE a vampire.|House_vampire]]
[[Well, you ARE a celebrity.|House_celebrity]]
[[Actually, about the junk mail thing...|House_afraid]]<<endreplacelink>>A door opens somewhere on the second floor, and a dark figure steps out into the foyer.
"Welcome to my home! I'm glad you made it."
<<replacelink "//Who is that?//">><span class="pamphletimg">[img[pricebalconyr.png]]
</span>
It's Price!
She jumps from the balcony and glides over to you.
She's taller than you thought she would be. And more intimidating.
"I'm glad you didn't think my letter was junk mail. And that you weren't too afraid to show up! You wouldn't believe how difficult it is to get someone to come here alone."
[[Well, you ARE a vampire.|House_vampire]]
[[Well, you ARE a celebrity.|House_celebrity]]
[[Actually, about the junk mail thing...|House_afraid]]<<endreplacelink>>You remind her that she //is// known for being a vampire. Very few individuals would want to meet a vampire, alone, at night, in its own house. Even if the vampire was nice enough to have sent them a letter.
"Like I'd want to bite them! If I wanted to do that, I wouldn't go through the trouble of sending a letter. I'd just fly over and get them in their sleep. They're scared of all the wrong things."
"Shall we get started? I have something special planned for you at the end, and I'm... dying to get to it."
She grins, revealing some very long, very sharp fangs.
You're led to an open doorway, and you peer inside. It's too dark to see anything.
"After you."
[[Enter the room.|Exhibit_start]]
[[Price. Are you plotting to kill me.|House_plot]]You remind her that she //is// known for delighting in the terror of others, and that anyone would feel a bit nervous about coming to see her. Especially on such short notice.
"Isn't it great? I love it! Sometimes I don't know what's more terrifying to everyone: being a celebrity, or being a vampire," she says. "The latter makes sense, but the former? I'll never understand the why of it."
"Shall we get started? I have something special planned for you at the end, and I'm... dying to get to it."
She grins, revealing some very long, very sharp fangs.
The joke is that being a vampire, she's already dead.
You're led to an open doorway, and you peer inside. It's too dark to see anything.
"After you."
[[Enter the room.|Exhibit_start]]
[[Price. Are you plotting to kill me.|House_plot]]You tell her that you //did// think the letter was junk mail. Or a really, really clever scam. And that the state of her property didn't really win you over.
"And yet you still came! That's all I need. My plans for tonight's exhibit wouldn't work without a victim. I mean, volunteer. Not victim."
"Shall we get started? I have something special planned for you at the end, and I'm... dying to get to it."
She grins, revealing some very long, very sharp fangs.
The joke is that being a vampire, she's already dead.
You're led to an open doorway, and you peer inside. It's too dark to see anything.
"After you."
[[Enter the room.|Exhibit_start]]
[[Price. Are you plotting to kill me.|House_plot]]<<if $seenall is 1>>//You decide revisit the Deadwood.//<<endif>>
You step through the doorway and... into a forest. You can smell dirt. Trees. Grass. Are you really still indoors?
//A speaker somewhere in the room broadcasts Price's voice.//
"Welcome to the domain of the fairies. Well, one fairy."
A gently-moving tree in the middle of the room catches your attention.
"The Deadwood. The soul of a murdered fairy, bound to earth and wood by cruel necromancers, created to guard the weaker fairies."
"See how effective it is?"
<<replacelink "Take a look around.">>Bones of all sizes and types litter the floor. Some are old, but most are new. You can tell which is which by the amount of flesh still attached.
"The Deadwood hides among the trees, waiting for outsiders to venture near. And then it kills them. It tears their bodies apart. It turns them into fertilizer. Food for the trees."
"If you come across one in the forest, leave. Do not make a sound. Do not make eye contact. Do not stop to pick anything up. Go back the way you came. Even then, it may still go after you."
A door opens on the other side of the room.
<<timedinsert 1s>><<if not $seenall>>[[Go through.|Exhibit_dw]]<<endif>>
<<if $seenall is 1>>
<<if $seenbiff is 1>>[[The Necropossum|Exhibit_end]]<<endif>>
<<if not $seenbiff>>[[THE LAST|Exhibit_end]]<<endif>>
[[The Deathwalker|Exhibit_dw]]
[[The Bansheep|Exhibit_bs]]
[[The Bonefish|Exhibit_bf]]
[[The Nekopossum|Exhibit_np]]
[[The Vampire Rabbat|Exhibit_vr]]
<<endif>><<endreplacelink>><<endtimedinsert>>
"Me? Plotting to kill you? That's an interesting idea." A flash of lightning illuminates her face, and she laughs. It's a sinister, hollow sound.
"I wonder how I could pull that off."
[[Into the room.|Exhibit_start]]<<if $seenall is 1>>//You decide to revisit the Deathwalker.//<<endif>>
You step out into a desert.
Something begins rising up from the sand in front of you.
"The Deathwalker. The executioner of the sands."
"A corrupted thing. The result of the unholy union between a manticore and a monster. You would do well to evade its gaze. It judges all it sees."
"It stalks travelers as they cross the desert. It observes their every move. Their every interaction."
<<replacelink "//(Isn't that because she's lonely?)//">>"And when it has seen enough, it renders its verdict. The innocent are free to leave. They never know how close they were to death. The guilty, however... the next time they fall asleep is the last."
"The Deathwalker's tail contains a lethal venom. It causes nightmares. Never-ending nightmares, one after another, increasing in terror until the guilty's heart gives out."
<<replacelink "//(She does all that?)//">>"But don't worry. The Deathwalker is known to only wander the desert surrounding Althar."
"I wonder what it thinks of you."
A door opens on the other side of the room.
<<if not $seenall>>[[Go through.|Exhibit_bs]]<<endif>>
<<if $seenall is 1>>
<<if $seenbiff is 1>>[[The Necropossum|Exhibit_end]]<<endif>>
<<if not $seenbiff>>[[THE LAST|Exhibit_end]]<<endif>>
[[The Deadwood|Exhibit_start]]
[[The Bansheep|Exhibit_bs]]
[[The Bonefish|Exhibit_bf]]
[[The Nekopossum|Exhibit_np]]
[[The Vampire Rabbat|Exhibit_vr]]
<<endif>><<endreplacelink>><<endreplacelink>><<if $seenall is 1>>//You decide to revisit the Bansheep.//<<endif>>
You step out onto a music stage.
"Music is a wonderful thing. It can be a powerful tool. In the right hands, it can soothe. It can heal. It can entertain. It can wound. It can kill. It can even rip the soul to shreds."
<<replacelink "//(You know her!)//">>"The Bansheep. No doubt it was created from the perverted pairing of the gentle and naive Clover Lamb and a dread abomination."
"See her body? It is all skin and bones. No lungs. No throat. And yet her voice can drive anyone to madness. Spirits both good and evil flee from her. Demons do not trifle with her."
<<replacelink "//(It// was //very hard to get her autograph.)//">>"None can stand before her song. If you hear it, your death is certain. But then again, isn't it always?"
A door opens up on the other side of the room.
<<if not $seenall>>[[Go through.|Exhibit_bf]]<<endif>>
<<if $seenall is 1>>
<<if $seenbiff is 1>>[[The Necropossum|Exhibit_end]]<<endif>>
<<if not $seenbiff>>[[THE LAST|Exhibit_end]]<<endif>>
[[The Deadwood|Exhibit_start]]
[[The Deathwalker|Exhibit_dw]]
[[The Bonefish|Exhibit_bf]]
[[The Nekopossum|Exhibit_np]]
[[The Vampire Rabbat|Exhibit_vr]]
<<endif>><<endreplacelink>><<endreplacelink>><<if $seenall is 1>>//You decide to revisit the Bonefish.//<<endif>>
You step out onto a small raft, floating in what seems to be the middle of the ocean.
"The deep sea is home to creatures more deadly and more horrifying than anyone could imagine. After all, truth is scarier than fiction. We all know that."
"What we don't know is why the Vanguards were sought out by the monsters. Why the Vanguards, so loyal and valiant, were brought down by them. What we do know is the result of that unfortunate event."
<<replacelink "//(What's that under the water?)//">>"The Bonefish. The ultimate hunter of the sea. Razor-sharp claws and teeth. Bone-crushing jaws. Swimming speed unmatched by any other creature."
"If you are bitten and somehow manage to escape, it won't be for long. The Bonefish's bite carries a deadly disease, and not only will you eventually expire from it, all around you will share your fate. To flee would be to doom all around you, and for what? Your selfish desire to continue living?"
"Are you that selfish, I wonder?"
A door opens up on the other side of the room, and you paddle toward it.
<<if not $seenall>>[[Go through.|Exhibit_np]]<<endif>>
<<if $seenall is 1>>
<<if $seenbiff is 1>>[[The Necropossum|Exhibit_end]]<<endif>>
<<if not $seenbiff>>[[THE LAST|Exhibit_end]]<<endif>>
[[The Deadwood|Exhibit_start]]
[[The Deathwalker|Exhibit_dw]]
[[The Bansheep|Exhibit_bs]]
[[The Nekopossum|Exhibit_np]]
[[The Vampire Rabbat|Exhibit_vr]]
<<endif>><<endreplacelink>><<if $seenall is 1>>//You decide to revisit the Nekopossum.//<<endif>>
Fabric, everywhere! All types. Balls of yarn, bolts of cloth.
Mannequins, too.
And... a stuffed cat.
"Not even the kind cat is safe from the corruption of the monsters. Look upon the Nekopossum, and despair!"
<<replacelink "//(Look upon it and despair. Wait. It feels...)//">>"The sad, hollow shell of what a cat is supposed to be."
"Look into its dull, lifeless eyes: they see more than you think. Note its hideous, curled tail: all the better to strangle you with. Its gnashing teeth: well-suited to gnawing the flesh from your bones."
"See how it plays with its mannequins! No doubt made possible through dark magic, paid for in blood."
<<replacelink "//(You don't think it's 'dark' magic, necessarily.)//">>"You can only hope it will remain satisfied with its mannequins, but we all know it won't. It will one day set its sights on you. You would be much more fun to play with than simple dolls."
"Let's leave this place. I can't bear to look at it any longer."
A door opens up on the other side of the room.
<<timedinsert 1s>><<if not $seenall>>[[Go through.|Exhibit_vr]]<<endif>>
<<if $seenall is 1>>
<<if $seenbiff is 1>>[[The Necropossum|Exhibit_end]]<<endif>>
<<if not $seenbiff>>[[THE LAST|Exhibit_end]]<<endif>>
[[The Deadwood|Exhibit_start]]
[[The Deathwalker|Exhibit_dw]]
[[The Bansheep|Exhibit_bs]]
[[The Bonefish|Exhibit_bf]]
[[The Vampire Rabbat|Exhibit_vr]]
<<endif>><<endreplacelink>><<endreplacelink>><<endtimedinsert>><<if $seenall is 1>>//You decide to revisit Price's room.//<<endif>>
You step into what looks like somebody's bedroom. It's pretty normal, except for a few things.
//(Price's voice seems kind of muffled in this room. Are her speakers working?)//
"No doubt this is a Vampire Rabbat's domain. Note the various objects placed throughout the room."
<<replacelink "//(Look at them.)//">>"The fang-marked practice dummy. Most likely used by the vampire to perfect its killing bite."
"The sign on the wall indicating that no salt should be brought into its room. Its fine print preaches the benefits of a sodium-free diet."
"The blackout curtains. To protect the vampire's delicate skin from the sun's unforgiving rays. The sign next to the curtains advises the reader to apply sunscreen several times throughout the day and immediately after showering."
"The sealed coffin! Where the vampire goes to rest after a long day of talking. It contains a handful of dirt taken from a nearby graveyard."
"The stakes on the wall! They are trophies, taken from would-be vampire slayers. Each stake represents a lethal failure."
<<insertlink "//(Ask about the cough drops on the nightstand.)//">>
<<timedinsert 1s>>//You hear papers shuffling from somewhere in the room.//
<<timedinsert 3s>>"Oh. Um. The garlic-free honey-lemon throat lozenges! They have been un-blessed by an anti-priest, and they are the perfect thing to soothe my throat and protect my beautiful broadcast voice."
<<replacelink "You notice the coffin lid is ajar. Go fix it.">>//Price jumps out from the coffin!//
"And //I// am this room's Vampire Rabbat! But fear not. I will not bite you. You are protected by my good manners and business sense."
<<insertlink "//You remind her that you also don't have any blood.//">>
"That, too."
She stares at you for a moment, and looks around the room. "Well, we're coming to the end. The special thing I made, just for you. Are you ready to see it?"
A door opens up on the other side of the room. A sign above it is labeled THE LAST. <<if $seenbiff is 1>>(But you know it's really The Necropossum)<<endif>> Five other doors open up along the sides of the room. They all have labels on them.<<set $seenall to 1>>
<<timedinsert 2s>><<if $seenbiff is 1>>[[The Necropossum|Exhibit_end]]<<endif>>
<<if not $seenbiff>>[[THE LAST|Exhibit_end]]<<endif>>
[[The Deadwood|Exhibit_start]]
[[The Deathwalker|Exhibit_dw]]
[[The Bansheep|Exhibit_bs]]
[[The Bonefish|Exhibit_bf]]
[[The Nekopossum|Exhibit_np]]
<<endreplacelink>><<endreplacelink>><<endreplacelink>><<endtimedinsert>><<endtimedinsert>><<endtimedinsert>><<endinsertlink>><<if $seenbiff is 1>>You decide to revisit The Necropossum.<<endif>>
<<if not $seenbiff>>You enter THE LAST room.<<endif>> Curtains adorn the far wall. Price's voice rings out from behind them.
"The last exhibit. Made just for you."
<<if not $seenbiff>>//(What? Cool!)//<<endif>><<if $seenbiff is 1>>//(Still cool!)//<<endif>>
"Tonight, I have shown you six monsters. Six things that should not be, but are. I have told you about them. I have detailed their wicked ways. All are unique in their evilness. But did you know... they all came from the same monster? Yes, it is true."
"Behind this curtain is a twisted thing. It is the one responsible for all six monsters here, and no doubt countless more monsters elsewhere."
Price tears the curtains away!
<<replacelink "Look at it!">><span class="pamphletimg">[img[spooky1ar.png]]
</span><<timedinsert 2s>><<replacelink "You knew it!">>"The Necropossum. From Glissod! With their innate ability to mock death and manipulate it and life, they have corrupted countless other species!"
It's a pretty good picture of you.
A door opens up next to it.<<set $seenbiff to 1>>
[[Go through.|Exhibit_gift]]
[[Revisit the Deadwood|Exhibit_start]]
[[Revisit the Deathwalker|Exhibit_dw]]
[[Revisit the Bansheep|Exhibit_bs]]
[[Revisit the Bonefish|Exhibit_bf]]
[[Revisit the Nekopossum|Exhibit_np]]
[[Revisit the Vampire Rabbat|Exhibit_vr]]<<endreplacelink>>
<<endreplacelink>><<endtimedinsert>>You step through the doorway and into a normal, everyday living room. Price looks very excited to get your feedback.
"Well? What did you think? You're the first one to see it!"
<<replacelink "It was great! Are you going to keep my picture there?">>//"It was great! Are you going to keep my picture there?"//
"I'd like to. But actually, I was wondering... what would you say if I asked to turn you into wax? A wax figure. They're more frightening than pictures."
<<replacelink "What? Yes! Turn me into wax!">>//"What? Yes! Turn me into wax!"//
"Great! We can get started in a little bit. I have a lot of equipment to get ready, first. It's not an easy process."
<<replacelink "Was it easy to make figures of all the other necropossums?">>//"Was it easy to make figures of all the other necropossums?"//
"Are you kidding me? It took me forever just to //find// them, and when I did I had to convince them! Except the Deadwood. That thing kept trying to kill my photographers, so we just based its figure off local illustrations."
[[Does everyone know about the creepy stuff you're saying about them?|end_4]]<<endreplacelink>><<endreplacelink>><<endreplacelink>>//"Does everyone know the creepy stuff you're saying about them?"//
"You bet! They were all for it."
<<replacelink "What'll you say about my exhibit?">>//"What'll you say about my exhibit?"//
"I'll say you enslaved countless, helpless individuals, and worked them to their deaths."
<<replacelink "Whoa. Uh. Hey, about that...">>//"Whoa. Uh. Hey, about that..."//
"You actually did? That's great!"
<<replacelink "It was an accident!">>//"It was an accident!"//
"It still works."
[[Are we actually scary?|end_6]]<<endreplacelink>><<endreplacelink>><<endreplacelink>>//"Are we actually scary?"//
"Most everyone finds us absolutely terrifying. And if they don't, they usually want to. They're always looking for an excuse to be scared. So we help them out."
She hands you a pamphlet. "I'll be handing these out to everyone at the end of the exhibit. You get the first one."
<<replacelink "Thank you!">>//"Thank you!"//
"I should be thanking you. You're doing me a huge favor. Anyway, make yourself at home while I go get everything ready."
//The End//
[[Necropossum Pamphlet|end_pamphlet]]<<endreplacelink>>__''Necropossum - Glissod''__
<span class="pamphletimg">
[img[biffr.png]]
</span>
//Model name: Biff//
The classic. The one that started it all. It's very rare to come across a necropossum, and rarer still to come across a still-living necropossum; they have a tendency to get themselves into fatal situations.
''Hereditary influence:'' Low
''Environmental influence:'' High
''Language:'' Fae
//Believe it or not, necropossums are a type of fairy! All types of necropossum can speak and read Fae.//
''Ability to reason:'' High
//Even though most of them are, well, zombies, they're an intelligent bunch. You'd think that cessation of all brain activity would make them a bit slow, but you would be wrong.//
''Affinities:'' Spirit, usually
''Weakness/Resistance:'' Varies on physiology and affinity
__''Physiology''__
Necropossums are extremely varied. They're all in different states of decomposition, and they love to replace parts of their body with, well, whatever they feel like. The sky's the limit.
Only necropossums that have never died can reproduce, and then only with species similar in physiology. That's why hybrids are very, very rare.
__''Ability: Play Dead''__
It's where they get their name!
When they die, as long as their head (brain, to be specific) is intact, they'll come back to life! Kind of. They stop growing, sure, and their body needs special upkeep to prevent the ever-present threat of decomposition, but that doesn't matter. Right?
It's currently unknown how they come back to life, but it has to do with the mushrooms that sprout from them after they die.
__''Ability: Play Life''__
All necropossums can raise bodies from the dead and order them around. The risen dead are just puppets, however, so you don't have to worry about a necropossum resurrecting your grandma and having her //actually// be there! It's just her corpse. No big deal.
Necropossums can also manipulate bodies that were //never// alive, like dolls, puppets, and mannequins. This type of manipulation is becoming very popular, since things like dolls need very little upkeep and smell better than zombies.
__''Special notes''__
Necropossums do tend to get into fatal situations, but they do not have a death wish! They just don't seem to have the "avoid danger at all costs" instinct that other species have.
They're also prone to loneliness, and often seek out friendship. However, due to their zombie-ish nature and the scent of decay that accompanies it, friends are hard to come by.
__''Even more special note''__
Don't be afraid of any type of necropossum! They make great friends.
Except the Deadwoods. Don't go near them.
[[Deadwood section|pamphlet_dw]]
[[Deathwalker section|pamphlet_dwalk]]
[[Bansheep section|pamphlet_bs]]
[[Bonefish section|pamphlet_bf]]
[[Nekopossum section|pamphlet_np]]
[[Vampire Rabbat section|pamphlet_vr]]
[[Shackal section|pamphlet_sh]]__''Deadwood - Glissod Forests''__
//Necropossum-Fairy creation//
<span class="pamphletimg">
[img[deadwoodr.png]]
</span>
//Model name: None//
I love to terrorize anyone who wants to be terrorized, but let's set that aside for a moment. If you're not a fairy, Deadwoods really will try to kill you.
''Hereditary influence:'' ?
''Environmental influence:'' High
//Deadwoods are created or grown, so environment is extremely important.//
''Language:'' Fae
//They can't speak, but they do understand Fae.//
''Ability to reason:'' High
//They are very intelligent. They're just hell-bent on killing everything that comes near.//
__''Physiology''__
Deadwoods can be made out of anything you'd find in a forest. Trees, dirt, rocks, bushes... you get the idea.
__''Special notes''__
Deadwoods stick to their fairy circles. If you're in a forest and suspect there might be a fairy circle nearby, stay clear of it. Not //every// fairy circle has Deadwoods guarding it, but you shouldn't want to be the one to find out.
[[Necropossum section|end_pamphlet]]
[[Deathwalker section|pamphlet_dwalk]]
[[Bansheep section|pamphlet_bs]]
[[Bonefish section|pamphlet_bf]]
[[Nekopossum section|pamphlet_np]]
[[Vampire Rabbat section|pamphlet_vr]]
[[Shackal section|pamphlet_sh]]__''Deathwalker - Althar Desert''__
//Necropossum-Manticore hybrid//
<span class="pamphletimg">
[img[fanr.png]]
</span>
//Model name: Fan//
'Deathwalker' is more of a pun than a threat. They're a type of necropossum, so they're probably dead, and they're still walking around. Get it?
''Hereditary influence:'' ?
''Environmental influence:'' ?
''Language:'' Fae
//They're fairies!//
''Ability to reason:'' High
''Affinities:'' Spirit and Poison, usually
''Weakness/Resistance:'' N/A
//The Deathwalker I used for my exhibit asked me not to list them.//
__''Physiology''__
Tall, quiet, and very scary. Their manticore side usually gives them insect or arachnid features, like more than two eyes, or a deadly-looking tail. Their fuzzy necropossum side doesn't do much to make them look cute.
__''Ability: Venom''__
Most manticores have a venomous sting, yes, but deathwalker venom is //especially// bad. And like in manticores, all deathwalker venom is unique.
The deathwalker I used for my exhibit can poison dreams with her sting, resulting in nightmares that invariably end with the victim's heart stopping. Her venom doesn't seem to do anything if the victim is awake when stung. Or so she says.
__''Special notes''__
Like all necropossums, deathwalkers are prone to loneliness. Their terrifying appearance tends to upset the general population to the point where they choose to live outside of Althar rather than in it. So if you happen to see one, say hello, won't you? It'll probably make their day.
[[Necropossum section|end_pamphlet]]
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[[Shackal section|pamphlet_sh]]__''Bansheep - Hellside''__
//Necropossum-Clover Lamb hybrid//
<span class="pamphletimg">
[img[creamr.png]]
</span>
//Model name: Cream//
Her stage name's Ice Cream. And although she //can// shred your soul with her screams, she'd rather just enrapture you with music. Her singing tends to be on the loud and heavy side, so it's not for everyone.
''Hereditary influence:'' High
''Environmental influence:'' High
''Language:'' Fae
//Fairies.//
''Ability to reason:'' High
''Affinity:'' Spirit and Sound, usually
''Weakness/Resistance:'' N/A
//She asked me not to list anything.//
__''Physiology''__
Ice Cream looks like a Clover Lamb without any wool. This is assuming normal Clover Lambs don't have any skin or internal organs, and is probably incorrect.
__''Ability: Power Ballad''__
Her voice can //actually// shred your soul. It's not necessarily fatal, but I don't think it's something you can easily recover from.
Her voice can also guard against all evil. Or so she says.
__''Special Notes''__
She's the official musician of Trebol! And the lead singer for We All Scream, Trebol's most dark and brutal metal band.
[[Necropossum section|end_pamphlet]]
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[[Shackal section|pamphlet_sh]]__''Bonefish''__
//Necropossum-Vanguard hybrid//
<span class="pamphletimg">
[img[kostrar.png]]
</span>
//Model name: Kostra//
They don't always look like a skeleton, but even if they don't, they're still called Bonefish. And not //all// of them transmit horrible diseases through their bites.
''Hereditary influence: High''
''Environmental influence: High''
''Language: Fae''
//A fairy-fish!//
''Ability to reason: High''
''Affinity: Spirit and Water''
''Weakness/Resistance: N/A''
//Kostra declined to comment.//
__''Physiology''__
Whether they're a skeleton or not, they usually look like a Vanguard that's gotten into a terrible accident, even if they've never died before.
__''Ability: No Response''__
Wounds inflicted by a bonefish are extremely dangerous. They poison and shut down the immune system, often resulting in localized disease and infection.
Accidental wounds from a bonefish (such as the result of horsing around or wrestling) are not dangerous, and heal normally.
__''Special notes''__
Bonefish take pride in their Vanguard heritage and enjoy socializing with others, but due to their appearance are often shunned by everyone. Their attempts to rescue drowning swimmers are often met with fear and misunderstanding, and divers have been known to almost panic and faint when coming across a bonefish unexpectedly.
So if you're out in the ocean and see a horrible, dead-looking sea-creature swimming toward you, feel at ease. Like vanguards, they're good company.
[[Necropossum section|end_pamphlet]]
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[[Shackal section|pamphlet_sh]]__''Nekopossum''__
//Necropossum-Cat hybrid//
<span class="pamphletimg">
[img[kerseyr.png]]
</span>
//Model name: Kersey//
Kersey mainly keeps to themselves, preferring to play with their mannequins rather than interact with anyone else. They were difficult to interview.
''Hereditary influence: High''
''Environmental influence: High''
''Language: Fae''
//Also a fairy.//
''Ability to reason: High''
''Affinity: Spirit''
''Weakness/Resistance: Fire''
//Kersey has covered most of their body with a luxurious cotton weave, and would like to point out that at no point should fire ever come near them.//
__''Physiology''__
Kersey looks like a cat. Made of... well, covered with fabric. Who knows what parts, if any, were there when they were born.
__''Ability: Tiny Man's''__
Kersey says it's short for Tiny Mannequins, but they don't //have// to be tiny. They can control dozens of small mannequins at a time, or several large-sized mannequins at a time. It's kind of unnerving to see the larger ones creep about the shadows, even for me.
__''Special notes''__
Kersey kept following me after the interview was over, and after asking them several times why, they finally told me they had something for me: a tiny Price doll made of yarn. They told me that they're often lonely, and that they try to play near anyone who will tolerate them. They hand out dolls to show their appreciation.
[[Necropossum section|end_pamphlet]]
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[[Shackal section|pamphlet_sh]]__''Vampire Rabbat''__
//Necropossum-Singing Rabbat hybrid//
<span class="pamphletimg">
[img[pricer.png]]
</span>
//Name: Price//
Yours truly!
Likes: cryptids of all sorts, the night, terrorizing anyone who wants to be terrorized, handing out nightmares to very special individuals.
Dislikes: garlic, salt, running water, the ocean, silver, sunlight, anyone who attempts to hammer a stake through my heart.
''Hereditary influence:'' High
''Environmental influence:'' Low
''Language:'' Fae
//I've never even been to Glissod and I can still understand it. Weird.//
''Ability to reason:'' High
''Affinity:'' Spirit and Air
''Weakness/Resistance:'' N/A
//My weakness isn't any of my dislikes! I can handle all of those. I just don't like to.//
__''Physiology''__
Tall, intelligent, attractive. Lovely fangs //(one of them is actually a horn, but don't tell anyone)//. Impressive wingspan. Wonderful, made-for-broadcast voice. //(it's also good for singing, but I prefer talking.)//
__''Ability: Is a Vampire''__
I'm a vampire. It comes with most of the benefits that probably come to mind when you hear the word.
__''Ability: Broadcast Channel''__
Why travel to the ends of the world to find //one// individual when I can broadcast my message to thousands? If you're one of the special individuals I mentioned earlier, you'll either //really// like or //really// dislike my show. I don't know which one, and I don't have any control over it. I don't choose your prophecy, I just deliver it.
__''Special notes''__
I may or may not have been kidding about the stakes during my part of the exhibit. Please, be courteous. I try very hard to fit into society and share my talents with everyone, but sometimes it's difficult to do that and have to deal with attempts on my life as I sleep.
[[Necropossum section|end_pamphlet]]
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[[Shackal section|pamphlet_sh]]__''Shackal - Althar''__
//Necropossum-Jackal hybrid//
<span class="pamphletimg">
[img[akir.png]]
</span>
//Name: Aki//
You couldn't see him, but he's responsible for animating all of the wax figures you saw today!
''Hereditary influence:'' High
''Environmental influence:'' High
''Language:'' Fae
//He doesn't look like a fairy, I know.//
''Ability to reason:'' High
''Weakness/Resistance:'' N/A
//He just stands still and stares at me whenever I ask.//
__''Physiology''__
You would mistake him for a statue of a slightly misshapen dull-colored Jackal, unless you knew what to look for.
__''Ability: Now You See Him''__
He's really good at it standing still. He can do it for days on end. And the longer he stands still, the harder it is to see him, even if you know where to look. For all practical purposes, he's invisible.
__''Ability: Spirit Chains''__
If it has a soul, he can chain it to an area. He says he uses it to seal off evil spirits, but wouldn't go into further detail.
__''Special notes''__
Aki loves scaring everyone almost as much as I do.
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